Endless Running
Software Used: Unreal Engine Blueprinting
Assets used: Assetsville Town

Endless Running was a small personal challenge I gave myself one day where I wanted to see if it was possible to make an Endless Runner game in less than a day. The outcome of this was very satisfying with the finished project having collectable coins, a High Score tracker, and an invincibility buffer that triggers right after getting hit.
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AI blueprinting
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The AI is coded to only start catching up to the player if they collide with an obstacle. However, if the player were to hit another obstacle after the 3 second invincibility buffer, the AI would catch the player and the game over screen would appear.
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Player UI​
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The player has a High score Tracker which shows how far they've been running, as well as a tracker to show how many coins they've collected.